Before SEGA, the brand was facing several compounding problems:
- Paid advertising was consuming a large portion of revenue without delivering consistent returns
- The funnel was fragmented and inefficient, with major leaks in the purchase journey
- Offers were not structured to support a premium buying decision
- Retention was almost non-existent, forcing the brand to constantly “buy” customers again
- Past agency work focused on traffic and tactics, not systems
Each new campaign felt like starting from zero.
This is exactly the type of scenario SEGA was designed for.